My main is a vr14 Imperial Templar DPS using 2h sword and a bow since pre-release. She also has leveled both staffs to 50. I've made it all the way through Cadwell's s/g with her, done my share of PvP, and plenty of other achievements. But damage vs. crit is still a question for me, especially now with stamina builds having their day since 1.6 release.
Thanks in advance to everyone who participates in this discussion.
Look, I am not a specialist of min / max, but using logic occurs to me the following.
- Mar 14, 2018 Fortnite - Max Your DPS - Crit Dmg vs Assault Dmg (Support Bonuses) SlyGumbi. Unsubscribe from SlyGumbi? Rating is available when the video has been rented.
- Feb 03, 2018 What's the difference between critical damage rating and critical rating? What's the difference between critical damage rating and critical rating? Save hide report. This thread is archived. New comments cannot be posted.
Normal damage is sustained (uniform).
Aug 15, 2018 That said, these sheets don't offer as much depth as the spreadsheet calculator and only looks at bare-bone comparisons between a DMG & Headshot setup vs Crit & CritD setup. Before we go in, I need to establish that DMG & Headshot setup should be stronger at most headshot accuracy ranges by default. This is due to how well%headshot damage.
Crit Rating Crit Dmg Vs Dmg 2
The critical damage is sporadic (depends on chance%)In PvE you can position yourself in an almost static position and constantly make an impact since it is easy to predict the motion of an NPC.
In PvP do not know if you're going to hit or miss since the other player moves randomly.
Having a chance to blow a player is more difficult and perhaps you miss a chance of critical so unless the crit chance is high I do not see recommended for PvP. The problem of normal damage in PvP is that it may not be enough to lower an opponent's life and given a chance to heal, so a good chance of critical can be more profitable.
In PvE, hit is easier and NPCs do not heal so fast so maybe it is not necessary to use critical and perhaps normal damage sustained in the long run is better.
- This article is about spell critical strikes only. For physical critical strikes, see Critical strike.
Spell critical strike (often abbreviated as 'spell crit') is when a spell or magical effect (most damaging spells, healing spells, some damage over time effects) has an increased effect. To see your chance to critically strike with spells, open your character pane and view your spell stats. Mobs are unable to get critical strikes with spells.
Spell critical strike chance is gained from both critical strike rating and intellect, as well as various talents and abilities.
Crit Rating Crit Dmg Vs Dmg Download
- 3Increasing spell crit chance
- 5Using spell crit effectively
Spell crit damage
The size of spell crits depends on the character's class and spec, as well as the spell cast:
- All healing crits heal for 200% of the normal amount
- All druid, mage, priest, shaman and warlock crits deal 200% normal damage
- Elemental shaman crits deal 250% normal damage through [Elemental Fury].
With damage over time, heal over time and area of effect spells, spell critical strike chance applies independently to each tick and each target.
Certain metagems, such as the [Chaotic Shadowspirit Diamond], increase spell critical strike damage beyond 200%.
Base spell crit chance
The base chance to critically strike with spells is based on the Intellect attribute and a class specific constant.
Intellect per crit % | Class-specific constants | ||||
---|---|---|---|---|---|
Class | Level 60 | Level 70 | Level 80 | Level 85 | |
Druid | 60.98 | 80 | 166.16 | 648.91 | 1.85 |
Mage | 69.88 | 80 | 166.16 | 648.91 | 0.91 |
Paladin | 54.07 | 80 | 166.16 | 648.91 | 3.336 |
Priest | 66.45 | 80 | 166.16 | 648.91 | 1.24 |
Shaman | 57.16 | 80 | 166.16 | 648.91 | 2.2 |
Warlock | 60.61 | 80 | 166.16 | 648.91 | 1.701 |
Increasing spell crit chance
Spell critical strikes have a generally low chance of occurring, however, you can increase your crit chance in certain ways:
- Talents (some classes)
- Potions (temporary)
- Buffs (temporary)
- Debuffs (temporary)
Critical strike rating
The easiest method to increase the chance of a critical strike is to equip gear with the attribute 'Increases your critical strike rating by 'x'.' For some classes, critical strike rating is of less value. Unlike Intellect, critical strike rating increases the chance to get a critical strike equally for all classes.
Level 60 | Level 70 | Level 80 | Level 85 | Level 90 |
---|---|---|---|---|
14 | 22.0769 | 45.901 | 179.28 | 600 |
Formula
For a level 85 character:
Note:
- Talents that affect the crit chance of 'all spells' (e.g.: [Piercing Ice]), or talents that specifically affect spells of a certain school, directly add to the calculated 'Crit Chance %' on the character pane.
- Talents that only affect the spell crit chance of a specific spell are NOT included in the spell 'Crit Chance %' on the character pane.
- Mousing over the 'Intellect' value in your character pane will show you the Intellect portion of your spell 'Crit Chance' (eg: 'Increases Spell Critical Hit by x.xx%'). This works out to the '(INT/648.91)+ClassConstant' portion of the formula.
Using spell crit effectively
When evaluating the tradeoff between critical strike rating and other secondary stats, there are some things to consider:
- Some classes have abilities or talents which proc off of spell critical strikes, as do some items.
- Spell crit can lead to more unpredictable damage. As such, it can be powerful, but unreliable.
- In group PvE, a string of 'lucky' spell crits can pull aggro off the tank, possibly resulting in a dead caster.
- In PvP, a string of 'lucky' spell crits can take your opponents by surprise or simply overwhelm their defences, winning you the fight. Steady, predictable damage is easily anticipated and defended against; sudden spikes of damage are hard to anticipate and often impossible to defend against.
Spell hit or spell crit?
Without considering factors such as talents, a 1% increase in spell crit chance will result in a gain of 0.5% or 1% of a spell's base damage (depending on class/spec, see above), whereas a 1% increase in spell hit chance will always give a 1% increase of a spell's base damage. When dealing with 150% crits, this may make reaching the hit cap for your chosen area of play more valuable than increasing crit chance.
Numerous talents proc from crits (Ignite, [Divine Aegis], [Master of Elements]), while many more proc from certain spell hits regardless of crits. These talents can significantly increase the desirability of increasing your crit chance. It should also be remembered that hit affects other types of spell such as ccs ([Polymorph], [Hammer of Justice], [Psychic Scream]), which can often be even more critical than damage.
In general, increasing crit chance without reaching your hit cap will lead to more unpredictable effectiveness, in terms of damage, talent procs and even ccs. This can be handy for PvP, where sudden burst damage can surprise and overwhelm opponents, but can also cause crucial spells to miss at critical moments.
There is still debate whether spell casting is based on a one-roll system (like 'normal' melee) or not, although there is currently overwhelming evidence that it is a 'two-roll' system - hit rolled for first, followed by a roll for crit.[citation needed]
Patch Changes
- Patch 6.0.2 (2014-10-14): Spell Crit %, Melee Crit %, and Ranged Crit % have been merged into a universal Crit %.
- Patch 5.0.4 (2012-08-28): All spells now have a base critical damage bonus of 100%, up from 50%.
- Patch 4.2.0 (2011-06-28): All healing spells now crit for 200% instead of 150%.
- Patch 4.0.1 (2010-10-12):
- Damage over time effects and channels are now capable of critically striking (there are some exceptions to this, such as Ignite).
- All mage and warlock spells now crit for 200% damage.
- Balance druids, shadow priests and elemental shamans receive a specialization bonus allowing their spells to crit for 200% damage.
- Patch 3.0.2 (2008-10-14):
- Spell Critical Strike Rating has been merged into Critical Strike Rating.
- Channeled spells such as [Blizzard] are now capable of critically striking.
- Patch 2.0.1 (2006-12-05):Combat Rating System introduced. Items no longer increase spell critical strike chance by a fixed percentage.
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