The width and height limit how much of the minimap image will be allowed to be displayed. You can can adjust these in either direction. Reducing it will just leave black color where conceiled and reduce the size of the minimap window itself. 'mag':This is an image magnification variable for the minimap image. Aug 01, 2018 On some high HP classes, they can survive 40-60 hits. No more boss that can deal 1 hit kill. No more attack based on% HP. But Maplestory, in order to increase the surviveability, either increase the HP, reduce the damage, increase the defense to make so players can survive 20+ hits from bosses, but applying potions cooldown.
*Maplestory M Mag Dmg Decrease List
*Maplestory M Mag Dmg Decrease PriceThis page is a candidate for deletion.
Reason: 'A Dark Knight Page already exists here: https://maplestorym.gamepedia.com/Dark_Knight'This page is a candidate for deletion.Reason: 'A Dark Knight Page already exists here: https://maplestorym.gamepedia.com/Dark_Knight'This article is a stub. You can help MapleStory M Wiki by expanding it.This article is a stub. You can help MapleStory M Wiki by expanding it.WarriorDetails
Dark Knight is one of the five classes in MapleStory M.They like to spin to win
*1SkillsSkills[edit | edit source]
*Cannot be used during auto battle. Level 0 Skills[edit | edit source]IconNameTypeDescriptionMax LevelStats at Max LevelSlash BlastActiveSpend MP to attack all nearby enemies at once.Lv. 10MP Cost: 47
Cooldown: 0s
Target: Opponent
Attack Type: PHY
Target Count: 6
Hit Count: 1
Skill DMG: 280.7%File:Warrior leap.pngWarrior LeapPassiveDouble Jump to reach even greater heights. Jump distance increases as skill level rises.Lv. 5Double Jump Distance: 380Iron BodyPassiveTemper your body to make it stronger.Lv. 5Max HP: 416
Max MP: 167
PHY DEF Increase: 9%
MAG DEF Increase: 9%File:Warrior mastery.pngWarrior MasteryPassiveRefine your fighting art fundamentals to enhance your ATK.Lv. 5PHY ATK Increase: 9%Level 30 Skills[edit | edit source]IconNameTypeDescriptionMax LevelStats at Max LevelPiercing DriveActiveDeals a powerful strike to your enemies.Lv. 10MP Cost: 69
Cooldown: 0s
Target: Opponent
Attack Type: PHY
Target Count: 8
Hit Count: 2
Skill DMG: 124.8%Spear PullActiveThrust your weapon forward to pull in and stun enemies.Lv. 10MP Cost: 71
Cooldown: 10s
Target: Opponent
Attack Type: PHY
Target Count: 8
Hit Count: 1
Skill DMG: 342.6%
Stun Time: 2sBeholder*ActiveSummon a Beholder that heals you regularly while its nearbyLv. 5MP Cost: 81
Cooldown: 0s
Minion Duration: 600s
HP Recovery: 4650Iron Will*BuffTemporarily increase DEF of party members.Lv. 5MP Cost: 77
Cooldown: 0s
Target: Party Member
Buff Duration: 1800s
Boss DEF Increase: 8%
Player DEF Increase: 8%Hyper Body*BuffTemporarily decrease damage taken by party members.Lv. 5MP Cost: 82
Cooldown: 0s
Target: Party Member
Duff Duration: 1800s
PHY DMG Decrease: 6%
MAG DMG Decrease: 6%Weapon MasteryPassiveIncreases the ATK of your weapon, allowing you to deal greater damage.Lv. 5PHY DMG Increase: 4%Physical TrainingPassiveThanks to your constant training, gain increased SPD.Lv. 5ACC: 2%
EVD: 6%
SPD Increase: 15%Final AttackPassiveWhen using this skill, attacks have a chance to deal additional damage.Lv. 5Skill DMG: 7.2%
Activation Chance: 30%Level 60 Skills[edit | edit source]IconNameTypeDescriptionMax LevelStats at Max LevelChargeActiveCharge forward and push back multiple enemies. Tap the Movement button twice to activate this skill.Lv. 10MP Cost: 43
Cooldown: 0s
Target: Opponent
Attack Type: PHY
Target Count: 7
Hit Count: 1
Skill DMG: 379.5%La Mancha SpearActiveSwing your spear like a windmill to damage surrounding enemies, then strike it down forcefully. Damage dealt by striking the ground is greater than damage dealt by swinging the spear. Long-tap the skill to continuously swing the spear and consume MP.Lv. 10MP Cost: 47
Cooldown: 144s
Target: Opponent
Attack Type: PHY
Target Count: 10
Max Spin Count: 13
Skill DMG: 48.1%Cross Surge*BuffIncreases DMG based on current HP. When HP drops, DMG is decreased.Lv. 5MP Cost: 119
Cooldown: 0s
Target: Self
Buff Duration: 1800s
PHY DMG Increase: 10%
PHY DMG Decrease: 15%
MAG DMG Decrease: 15%Beholder ShockPassiveTrain the Beholder to occasionally let out a scream that stuns nearby enemies.Lv. 5Lord of DarknessPassiveUse the power of darkness to deal greater damage to enemies.Lv. 5Crit Rate: 2%
Crit DMG: 10%Beholder's BuffPassiveTrain the Beholder to buff you periodically.Lv. 5EndurePassiveEnhances Crit DMG RES.Lv. 5Crit DMG RES: 10%Level 100 Skills[edit | edit source]IconNameTypeDescriptionMax LevelStats at Max LevelDark ImpaleActiveLaunch a flurry of attacks at multiple enemies.Lv. 10Gungnir's DescentActiveCall down a giant mythical spear to damage enemies.Lv. 10Magic CrashActiveRemove ATK and DEF Increase buffs from your enemies. Debuffed enemies are temporarily unable to reapply the same buff.Lv. 5Sacrifice*BuffAbsorb the Beholder, negating the cooldown of Gungnir's Descent.Lv. 5Final Pact*BuffWhen HP hits 0, the Contract of Darkness resurrects you.Lv. 5KBK RESPassiveHold your ground when struck to gain additional KBK RES.Lv. 5Advanced Weapon MasteryPassivePush your weapon to its limit, increasing DMG.Lv. 5Revenge of the Evil EyePassiveThe Beholder attacks anyone foolish enough to threaten its master, restoring 5% of the master's HP upon hit.Lv. 5 Retrieved from 'https://maplestorym.gamepedia.com/index.php?title=Warrior&oldid=4426' Maplestory M Mag Dmg Decrease List
This guide will serve as a Character Stat Introduction in MapleStory M.Character growth, equipment, and consumable items all affect the rates at which a character's stats increase, including Attack (ATK) and Defense (DEF).
*Combat Power (CP)
Shows the overall efficiency of your character. It is affected by the job, ATK (the one that the job uses), PHY DEF, MAG DEF, HP and Crit ATK, as follows approximately: ((ATK+CritATK/5)×(HP)×(Constant)
*Combat power is directly proportional to HP, affected by HP%.
*It is also directly proportional to your assumed ATK (ATK including 20% of Crit ATK), not affected by ATK% or Crit Rate/Dmg)
*Different jobs will have a different base constant (as of now bowmaster seems to have the lowest base).
*DEF of both types will increase the constant by a small amount, not affected by DEF%.
*For the exact same stats, a higher level character will have a lower CP. However, levelling will also provide a small amount of ATK and HP which will offset this (if your equipments are not too strong, otherwise stats are still gained but CP will drop), as well as MP that does not affect CP.
*Damage is directly proportional to PHY/MAG ATK (depending on job) and not CP (shown as ATK in game).
*Attack
*Affects the character's attack abilities, as follows: (ATK) × (1+ATK%/100) × (1+DMG%/100) × (Skill%)/100
*Inflict stronger attacks on enemies when you level up the following stats:
*Boss ATK Increase (Boss Attack) - Increases damage to boss monsters by a certain percentage. Added to ATK%.
*Player ATK Increase (Player Attack) - Increases damage to a player by a certain percentage. Added to ATK%.
*ATK (Attack) - ATK the character possesses. (applies to PHY and MAG)
*PHY ATK - Physical Attack
*MAG ATK - Magic Attack
*Skill Min ATK Rate - The basic attack rate of a skill.
*Skill Efficiency - Increases ATK rate by a certain percentage.
*PHY ATK Increase - Increases PHY ATK by a certain percentage.
*MAG ATK Increase - Increases MAG ATK by a certain percentage.
*PHY DMG Increase - Further increases PHY DMG by a certain percentage.
*MAG DMG Increase - Further increases MAG DMG by a certain percentage.
*Crit Rate - Increases the success rate of a critical hit. Critical Rate increases with your character level, at a decreasing rate.
*Crit DMG - Increases DMG by a certain percentage when it is a critical hit.
*Crit ATK - Critical Attack - Increases the amount of ATK when it is a critical hit. Added to ATK.
*Hit Chance
*Affects the chance of landing a hit successfully on an enemy. It is affected by Accuracy and Penetration Rate.
*Accuracy (ACC) - Increases the chance of an attack landing on the opponent. It increases with your character level, at a decrrasing rate.
*Penetration Rate (PEN rate) - Increases the fixed chance of penetrating (piercing a block) the opponent's evasion to land a hit on it.
[TIP] What jobs rely on PHY ATK? Which ones rely on MAG ATK?PHY ATK-based characters and MAG ATK-based characters have different jobs, so make sure you check beforehand!Jobs that rely on PHY ATK: Dark Knight, Bowmaster, Night LordJobs that rely on MAG ATK: Bishop, Captain
*Defense
*Defense affects a character's ability to withstand damage inflicted by enemies and bosses.
*Damage received from enemy attacks is reduced by increasing the following stats, as follows: [(Base Enemy Damage) - (DEF) × (0.1+DEF%/1000)] × (1-DMG Decrease%/100)
*Boss DEF - Increases your DEF against boss monsters' attacks. Added to DEF%.
*Player DEF - Increases your DEF against other players' attacks. Added to DEF%.
*DEF (Stat) - DEF the character possesses (applies to PHY and MAG).
*PHY DEF - Decreases DMG received from enemies' PHY ATK.
*MAG DEF - Decreases DMG received from enemies' MAG ATK.
*PHY DEF Increase - Increases PHY DEF by a certain percentage.
*MAG DEF Increase - Increases MAG DEF by a certain percentage.
*PHY DMG Decrease - Further decreases PHY DMG received by a certain percentage.
*MAG DMG Decrease - Further decreases MAG DMG received by a certain percentage.
*Crit RES - Increases the success rate of critical resistance.
*Crit DMG RES - Further decreases incoming damage by a certain percentage if Critica Resistance is successful.
*Evasion
*Affects the chance of you nullifying damage dealt by an enemy. It is affected by Evasion and Block.
*EVD - Increases the chance of evading the opponent's attack. EVD increases with your character level, at a decreasing rate.
*Block Rate - This stat increases the fixed chance that enemies' attacks will be blocked.
*Other
*These are character stats that are unrelated to ATK and DEF.
*HP (stat) - Hit Points. A character's health.
*MP (stat) - Mana Points. A character's mana.
*Max HP - Maximum Health Points. Increasing this stat raises the overall health of a character.
*Max MP - Maximum Health Points. Increasing this stat raises the overall mana of a character.
*HP Recovery - Increases the amount of natural HP regeneration every 5 seconds.
*MP Recovery - Increases the amount of natural MP regeneration every 5 seconds.
*EXP Increase - Increases the amount of experience gained through killing monsters.
*Meso Acquisition Rate Increase - Increases the amount of mesos rewarded from monster kills.
*Item Drop Rate Increase - Increases the rate at which items drop when killing monsters.
*KBK RES - Knockback Resistance. Reduces the distances a character is knocked back when taking any kind of damage.
*SPD Increase - Speed Increase. This stat determines how quickly a character can move abount the maps of MapleStory M.
*JMP Increase - Jump Increase. This stat determines the height of a character's jump.Guides[edit | edit source]Maplestory M Mag Dmg Decrease PriceAccounts and the ApplicationHow to Install and Play the Game • Linking Mobile Accounts to MapleStory M • Unlinking Mobile Accounts from MapleStory M • Deleting a MapleStory M Account • Recovering a MapleStory M Account Scheduled for Deletion • The Options MenuCharactersCharacter Creation • Character Jobs • Character Stat Introduction • Skills • Delete CharactersMain MenusSystem ElementsMap • Fever Buff • Auto Battle • Auto Quest System • Mailbox • Player RanksPets and MountsItemsMechanicsPotential • Extraction • Lock • Gold Leaf • JewelsGeneral ActivitiesDungeonsMini Dungeons • Elite Dungeons • Daily DungeonsSpecific LocationsStorage • Trade Station • Nett's Pyramid • Mu Long Dojo • Star Force Field • ForgeCommunityGuides
*Accounts and the Application - How to Install and Play the Game • Linking Mobile Accounts to MapleStory M • Unlinking Mobile Accounts from MapleStory M • Deleting a MapleStory M Account • Recovering a MapleStory M Account Scheduled for Deletion • The Options Menu
*Characters - Character Creation • Character Jobs • Character Stat Introduction • Skills • Delete Characters
*Main Menus - System • Main Menu
*System Elements - Map • Fever Buff • Auto Battle • Auto Quest System • Mailbox • Player Ranks
*Pets and Mounts - Pets (Guide) • Pets and Mounts
*Items - Item Types and Ranks
*Mechanics - Potential • Extraction • Lock • Gold Leaf • Jewels
*General Activities - Quests and Achievements • Missions
*Dungeons - Mini Dungeons • Elite Dungeons • Daily Dungeons
*Specific Locations - Storage • Trade Station • Nett's Pyramid • Mu Long Dojo • Star Force Field • Forge
*Community - Friends • Parties Retrieved from 'https://maplestorym.gamepedia.com/index.php?title=Character_Stat_Introduction&oldid=3868'